Video game addiction

Concepto de percepción de riesgo y su repercusión en las adicciones

Addiction Medicine / Perception / Addiction / Drugs And Addiction / Risk and Vulnerability / Drugs and drug culture / Concepts / Addiction (Psychology) / Risk Analysis / Internet Addiction / Drugs / Video game addiction / Addiction Behaviour / Drug Addiction / Percepción / Percepcion / Percepciones / Conceptos / Alcohol Addiction / Percepción De Riesgo / Drugs and drug culture / Concepts / Addiction (Psychology) / Risk Analysis / Internet Addiction / Drugs / Video game addiction / Addiction Behaviour / Drug Addiction / Percepción / Percepcion / Percepciones / Conceptos / Alcohol Addiction / Percepción De Riesgo

Adicciones tecnológicas: el auge de las redes sociales

Social Networks / Addiction / Drugs And Addiction / Social Networking / Video Games / Addiction and Recovery / Networking / Addiction (Psychology) / Drug abuse and addiction / Internet Addiction / Video game addiction / Addiction Behaviour / Drug Addiction / Addiction and Recovery / Networking / Addiction (Psychology) / Drug abuse and addiction / Internet Addiction / Video game addiction / Addiction Behaviour / Drug Addiction

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

Cultural Code: Video Games and Latin America (MIT Press, 2016)

Cultural History / Cultural Studies / Latin American Studies / Game studies / Media Studies / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture

\"Conociendo las nuevas adicciones\" Desarrollo y tratamiento de las adicciones tecnológicas

Addiction / Addiction (Psychology) / Internet Addiction / Video game addiction / Addiction Behaviour / Tratamiento de rehabilitación en adicciones / Adicciones / Prevención De Adicciones / Tratamiento de rehabilitación en adicciones / Adicciones / Prevención De Adicciones
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